No, seriously, I think this is a bug. When I launch Fire in max the view looks like seen from farther than it should. The point of view is correct and updates in real time without problems but looks like if the camera was to steps back.

If that's not enough, I have a 3Dconnexion 3D mouse and when rotating the view with it the view jumps to the correct point of view and distance while moving and reverts to the wrong distance when stopping the movement. That's funny.

In Studio it works correctly.

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