- Fri Feb 01, 2013 9:06 pm
#364672
I just did a quick search so there might already be a thread about this.
But have anyone els experienced the checker pattern bug, when rendering with displacement?
The shader contains of a wood diffuse texture
and a wood displacement texture.
The box (aka the wood) is pre subdivided inside max with tessellation (to sharp up the edges) then a turbosmooth (to round of the rest)
tesselation = 2
turbosmooth = 3
The displacement shader have bin tested all the way from 2 - 16 subdivisions. Everything above subdiviton 4 creates these checker patterns. The calculation type is pretesselated. We can do on-the-fly because the slaves that gonna take over this scene shouldn't have enough ram to solve it then.
Anny ideas on what causing this?
Best regards
But have anyone els experienced the checker pattern bug, when rendering with displacement?
The shader contains of a wood diffuse texture
and a wood displacement texture.
The box (aka the wood) is pre subdivided inside max with tessellation (to sharp up the edges) then a turbosmooth (to round of the rest)
tesselation = 2
turbosmooth = 3
The displacement shader have bin tested all the way from 2 - 16 subdivisions. Everything above subdiviton 4 creates these checker patterns. The calculation type is pretesselated. We can do on-the-fly because the slaves that gonna take over this scene shouldn't have enough ram to solve it then.
Anny ideas on what causing this?
Best regards