By brodie_geers
#346408
I think I know the answer to this based on other comments here but I wanted to make sure.

I want to scatter a bunch of leaf objects (ideally proxies but instances might be ok) across the surface of some geometry to create a bush. When I use Scatter or Pflow it seems to take those objects and convert them into one super high poly object during the maxwell conversion which slows down voxelization considerably. Using 3ds Max's object paint (or the advanced painter script) to paint proxies all over the surface works great but takes a chunk of time and isn't very flexible if I want to change the shape of the bush later. Are there any other options I don't know about?

-Brodie
By brodie_geers
#346474
I take that back. It was Shape Instance. I was thinking of "Position Object". Shape instance does, seem to just create one large object off all of the geometry.

-Brodie
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By Bubbaloo
#346475
I don't think it does. I've scattered HUGE objects with this method and only one was loaded into RAM (otherwise there would have been no way it would have enough RAM to render the billions of triangles). Scattering proxies with this method doesn't work (you get lots of cubes).

But my new favorite way to scatter is with the Object Painting. You CAN scatter proxies with this method.
By brodie_geers
#346488
Ya, sorry about that. My stupidity :oops: . I forgot to check the box to make Maxwell use instancing. It works fine now.

I'm really liking object paint as well. I could never quite get used to advanced painter. But for these bushes I think pflow will be the way to go. I've already run into an issue where I didn't paint enough leaf instances onto the base mesh so the bushes are too sparse and I'd like the leaves to be scaled down. Easy stuff with pflow but w/ object paint I'd have to repaint over all of my bushes again to fill it in more.

-Brodie
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