- Mon Jun 06, 2011 3:17 pm
#343456
I am pulling my hair out with this--real scale textures: are they broken in the latest plugin with Max2012?
I've created a square texture, set it to 1mx1m in the material and applied it to a 1mx1mx1m cube. I've tried creating cubes that do not have mapping coordinates (thinking it may behave like the Rhino plugin) as well as cubes that have coordinates generated (either at creation or with UVmaps applied)--the texture is not mapping correctly in either case. What am I doing wrong?
here is the simple map:

and here is a render of the cube with the map applied:

I'm really hoping that I'm missing something simple.
thanks for any help
R
I've created a square texture, set it to 1mx1m in the material and applied it to a 1mx1mx1m cube. I've tried creating cubes that do not have mapping coordinates (thinking it may behave like the Rhino plugin) as well as cubes that have coordinates generated (either at creation or with UVmaps applied)--the texture is not mapping correctly in either case. What am I doing wrong?
here is the simple map:

and here is a render of the cube with the map applied:

I'm really hoping that I'm missing something simple.
thanks for any help
R
Rhino4.0/3DSMAX 2012
MacPro OSX10/WIN7 Pro x64
dual dualcore 2.6 GHz|12GB RAM|256MB Nvidia GeForce 7300 GT
****
BOXX 4860 Win7 Ultimate x64
i7 950 3.07GHz|12GB RAM|1GB ATI FirePro V4800
MacPro OSX10/WIN7 Pro x64
dual dualcore 2.6 GHz|12GB RAM|256MB Nvidia GeForce 7300 GT
****
BOXX 4860 Win7 Ultimate x64
i7 950 3.07GHz|12GB RAM|1GB ATI FirePro V4800