- Wed Apr 06, 2011 3:55 am
#340983
I've got a file where I scattered a bunch of grass proxies via 2011's object paint. If I render straight from 3ds Max it works fine. But if I export to MXS the grass proxies are rotating about their axis seemingly at random. Has anyone run into this before? Any ideas on a fix?
-Brodie
-Brodie