#316949
When I use PF Source to spread out some tree objects they are exported as normal geometry rather than instances. In the Rendering Setup -> General Settings tab I have instances checked. Am I missing something?

-Brodie
#316963
In your particle dialog, did you use 'shape instance'?

Then also make sure there is no motion blur on in the scene. I think MBlur and instances don't get along.

Also, don't use displacement in the tree's materials.

I think that covers it. See if any of those things help.

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