- Wed Sep 30, 2009 6:57 pm
#309921
Hi all,
Using Maxwell 2.0, 3ds Max Design 2010 64-bit, windows vista 64.
Having some issues here... trying to render a very basic plane with wood texture map applied using 3ds max material wizard and "textured" preset. map path is correct and hitting render i get:
--------------------------------------------------------------------
[30/September/2009 17:49:54] Loading Bitmaps & Preprocessing Data
WARNING: - Default Material not specified. Lambert grey will be used.
</tt>
ERROR: - Error loading bitmaps
</tt>
ERROR: - Data preprocess failed. Render cannot continue
ERROR: - Render Failed
--------------------------------------------------------------------
Next problem, possibly related, all new materials I create using library MXMs the path is screwed up. Any texture map at all that is loaded with a Library MXM is using this path:
here is an example (the Leather material):
C:/Program Files/Next Limit/Maxwell 2/materials database/mxm files/\nor_lumpy.png
1: The "/" should be "\" no?
2: The path should be ....."materials database\textures\" not "\mxm files\" no?
3: what is the crazy /\ at the end? can't make up it's mind?
Basically, is there a way I can set all these library files to point to the correct path?
Any help would be appreciated!
Cheers,
Using Maxwell 2.0, 3ds Max Design 2010 64-bit, windows vista 64.
Having some issues here... trying to render a very basic plane with wood texture map applied using 3ds max material wizard and "textured" preset. map path is correct and hitting render i get:
--------------------------------------------------------------------
[30/September/2009 17:49:54] Loading Bitmaps & Preprocessing Data
WARNING: - Default Material not specified. Lambert grey will be used.
</tt>
ERROR: - Error loading bitmaps
</tt>
ERROR: - Data preprocess failed. Render cannot continue
ERROR: - Render Failed
--------------------------------------------------------------------
Next problem, possibly related, all new materials I create using library MXMs the path is screwed up. Any texture map at all that is loaded with a Library MXM is using this path:
here is an example (the Leather material):
C:/Program Files/Next Limit/Maxwell 2/materials database/mxm files/\nor_lumpy.png
1: The "/" should be "\" no?
2: The path should be ....."materials database\textures\" not "\mxm files\" no?
3: what is the crazy /\ at the end? can't make up it's mind?
Basically, is there a way I can set all these library files to point to the correct path?
Any help would be appreciated!
Cheers,