- Sat Sep 26, 2009 3:39 pm
#309097
If bitmap channel is not 0, It cannot shown in viewport.
I'm using 3dsMax design 2010.
This is origianl material of old scene. (1.7 version )

This is new material. (2.0 version)

bitmap channel is 9 because that object has several uvw map channel.
I've retried this with simple box object and added several uvw map channel and then applied multi/sub object material.
The result is the same.
It seems that maxwellbitmap shader recognize only channel 1 of uvw mapping modifier.
I thought this bug was already removed before 1.5 version, but now it revived.
I'm using 3dsMax design 2010.
This is origianl material of old scene. (1.7 version )

This is new material. (2.0 version)

bitmap channel is 9 because that object has several uvw map channel.
I've retried this with simple box object and added several uvw map channel and then applied multi/sub object material.
The result is the same.
It seems that maxwellbitmap shader recognize only channel 1 of uvw mapping modifier.
I thought this bug was already removed before 1.5 version, but now it revived.
Last edited by sandykoufax on Mon Oct 05, 2009 8:20 pm, edited 1 time in total.