By sandykoufax
#309097
If bitmap channel is not 0, It cannot shown in viewport.

I'm using 3dsMax design 2010.

This is origianl material of old scene. (1.7 version )
Image

This is new material. (2.0 version)
Image

bitmap channel is 9 because that object has several uvw map channel.

I've retried this with simple box object and added several uvw map channel and then applied multi/sub object material.
The result is the same.

It seems that maxwellbitmap shader recognize only channel 1 of uvw mapping modifier.
I thought this bug was already removed before 1.5 version, but now it revived.
Last edited by sandykoufax on Mon Oct 05, 2009 8:20 pm, edited 1 time in total.
#309132
It's a bug indeed. We'll see what can be done.
I thought this bug was already removed before 1.5 version, but now it revived.
In 2.0 the Bitmap Node was replaced by the Maxwell Bitmap node in order to get rid of all useless parameters standard Bitmap node has and also to be able to implement all the color corrections parameters. This is a new code, it wasn't in 1.5. Maybe it was a similar bug, but definitely not this one :).
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