#368747
Hi All,

I have been playing around with the new demo of hairfarm (max 2013) and have run into a frustrating problem.
Maxwell wont render the hair on some bits of geometry even though everything seems to work in the viewport..
Has anyone noticed any similar problems when rendering hair in maxwell?
To be more precise the geometry is a headscan from ten24. I wondered if the problem was caused by bad topology or maybe maxwell could only render hair on quads but I tried deleting most of the scan apart from a few quads with the hair applied and the problem persists, It seems like there is just something very wrong with the geometry to which the hair modifier is applied. I'm stumped...
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