- Thu Dec 20, 2012 5:10 pm
#363792
Hi,
seem like PF export to mxs depends on polycount of parent object somehow.
If I create PFsource with 200 particles and use teapot as instanced geometry - working fine, i see 200 teapots. But if i use some high poly tree - i see only few of them. The less polys original object have the more trees appears on render. For example, 200 particles and 900k tree as instanced geometry - there are only 4 (or 5) trees on render, if I'll use PROoptimizer on original tree and reduce polycount to 5%, there are much more trees on render. Using other objects behave same way, more polys original geometry have - less objects on render.
Creating instances by copy/paste (not PF) seems to work fine. Tested on 2012/2013, 2.7.12/2.7.20
And not sure if that fixed already - 2013 does not save IES paths/filenames. After I open scene i need to select IES again. Seems like path is truncated. Checked on 2.7.12, 2012 and 2011 have no problems with that.
seem like PF export to mxs depends on polycount of parent object somehow.
If I create PFsource with 200 particles and use teapot as instanced geometry - working fine, i see 200 teapots. But if i use some high poly tree - i see only few of them. The less polys original object have the more trees appears on render. For example, 200 particles and 900k tree as instanced geometry - there are only 4 (or 5) trees on render, if I'll use PROoptimizer on original tree and reduce polycount to 5%, there are much more trees on render. Using other objects behave same way, more polys original geometry have - less objects on render.
Creating instances by copy/paste (not PF) seems to work fine. Tested on 2012/2013, 2.7.12/2.7.20
And not sure if that fixed already - 2013 does not save IES paths/filenames. After I open scene i need to select IES again. Seems like path is truncated. Checked on 2.7.12, 2012 and 2011 have no problems with that.
- Victor