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By Bubbaloo
#350266
No, it doesn't work. Furthermore, if you use a Maxwell proxy as the shape instance, it renders boxes, with no material, only the wire color. In a scene that I had to render yesterday, I had 30,000 grass clumps scattered with a particle source, and luckily I had enough RAM to handle the scene. On another note, the object paint works with proxies, but it's not as easy to use as the particle system.
By brodie_geers
#350270
At least that's confirmed. I have indeed switched to object paint which is nice but can certainly be less flexible. Personally, I could care less about using 3ds Max instances if Pflow doesn't work.

I'm also noticing that the proxies are no longer a point cloud but rather a box (LOD no longer really does anything). I wonder if that's intentional or I'm missing something.

-Brodie
User avatar
By Mihnea Balta
#350300
Can somebody send me a scene where PFlow exports a single mesh instead of instances? I've just tested it and it seems to work correctly. Are you sure you're using a shape instance operator?
brodie_geers wrote: I'm also noticing that the proxies are no longer a point cloud but rather a box (LOD no longer really does anything). I wonder if that's intentional or I'm missing something.
None of the custom objects (proxies, MXS references etc.) work with the new Nitrous viewport that was introduced in 2012. We have to rewrite everything to make them work with that and we didn't have time for it yet. The only solution is to switch back to the DirectX 9 viewport.
By brodie_geers
#350313
You can download the a .zip file here http://min.us/mOT6FUV5p (it's about a 200kb download)
That contains a simple 2012 scene using Pflow as well as the MXS file which it produces on my computer. Max Instancing is enabled within the Maxwell parameters and the Pflow uses Shape Instance. I'm using the 2.6.14 plugin.

-Brodie
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