- Tue Nov 08, 2011 6:56 pm
#349288
I've always been confused by the scene scale, even in the early days of Maxwell. My fall back was to set 3DS Max to use metres, but even then I wasn't sure if Maxwell was seeing 1 Max metre as 1 Maxwell metre.
Anyway, I'm now working on a project again and am re-visiting this issue. I like to use generic units and model in what is essentially cm.
So my 1 metre long item is 100 max units long.
If I export the MXS and then load it in Maxwell Studio, is the object information display in the top left of the screen in metres?
Right now my 8m x 8m x 3m box is appearing in Maxwell, with a scene 'scale' factor of 0.393, at ~ 8 x 8 x 3 'Maxwell' units.
I take it that I am correct in assuming then, that my scale factor of 0.393 from 3DS Max is adjusting my 800 units to 314.4 'other units' which Maxwell then see's as 8 'Maxwell units' which I assume are metres?
Any help much appreciated. The documentation on this seems rather light and there is no sure-fire way in scene to to check scale.
Thanks
Dave
Anyway, I'm now working on a project again and am re-visiting this issue. I like to use generic units and model in what is essentially cm.
So my 1 metre long item is 100 max units long.
If I export the MXS and then load it in Maxwell Studio, is the object information display in the top left of the screen in metres?
Right now my 8m x 8m x 3m box is appearing in Maxwell, with a scene 'scale' factor of 0.393, at ~ 8 x 8 x 3 'Maxwell' units.
I take it that I am correct in assuming then, that my scale factor of 0.393 from 3DS Max is adjusting my 800 units to 314.4 'other units' which Maxwell then see's as 8 'Maxwell units' which I assume are metres?
Any help much appreciated. The documentation on this seems rather light and there is no sure-fire way in scene to to check scale.
Thanks
Dave