#349143
I managed to get as superspray max particle system over to Studio - just exported the mxs and it worked fine. However, I cannot figure out how to use it with the Maxwell cloner to use it to distribute objects. If I put the cloner modifier on an object, like a simple plane, there is no particle file to point it to and pointing it to the mxs file doesn't work.

How do you do this with Max particle systems - since they don't generate any separate particle files like Realflow etc.

Thanks /b
#349151
The Maxwell Cloner object is meant to be used with BIN particle files generated by RealFlow. If you want to generate instances from particles in Max, you can use PFlow. Just make sure you replace the "Shape" operator from your PFlow event with a "Shape Instance" operator.

It's not possible to export legacy particle systems (spray, blizzard etc.) as instances, those will always render as procedural spheres.
#349154
They will appear as regular instances in Studio. PFlow instances generate the same object you get if you use the Maxwell proxy node, or if you right click and select "instance" in Studio, so you will only have the mesh once in memory. The Maxwell cloner object is not accessible in the Max plug-in at the moment; we will add support for it in a future release, but then it will only be usable with BIN files, like in Studio, because that's all it does.
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