#346997
I recently changed my setup to a SSD meant only for the OS/programs and a HDD meant only for file storage. Opening up and trying to render an old scene in 3ds MAX, I discovered all my textures which were previously mapped correctly are now unable to be found, due to the change in pathways for my personal folders (my docs, my pictures, etc) to a separate drive. I have windows 7 set to re-route "My Documents" (and all the other personal folders, for that matter) from C:\ to F:\. However, 3ds MAX still attempts to find the textures in C:\User\[name]\Documents\[...].jpg. Is there a way to change all the texture references at once, rather than individually selecting each through the material editor? I'm not too proficient in 3ds MAX, my workflow takes me from Revit to max to maxwell, so I'm still learning Max - the closest I came to a solution was using the path editor utility, which didn't find any paths, which I assume is due to the use of maxwell materials.

Any help is appreciated,

Thanks
#347000
Not sure if this will work, BUT you can try: go to customize>configure user paths>external files and add the location of your newly located material library.

That would be my other recommendation from here on out: have all your materials stored in a central library, not in a project by project folder. This way they are easier to find, easier to relocate, easier to remap, etc
#347039
pack&go to another folder. when maxwell didn,t find textures in location then will find this file next to .mxs , not elegant but time saver for fast work.

then organize materials at net adresses //rendernode01/mxm/textures/...
#347255
Thought I'd update my status_

I ended up having to re-link all material texture paths in 3ds Max material editor manually, other work-around options were unsuccessful.

Fortunately, it really didn't take that long, just wish there was some way to automate the process.
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