- Thu Sep 08, 2011 2:02 am
#346862
Do any of the basic particle systems work in 3ds Max? I've tried the snow and blizzard (I'm trying to get some easy snow into 3ds Max to test in-engine vs visual fx), but neither seem to show.
Short of making a proxy and painting my own flake design around, is there another way to achieve this?
Short of making a proxy and painting my own flake design around, is there another way to achieve this?