- Wed Aug 24, 2011 5:54 pm
#346408
I think I know the answer to this based on other comments here but I wanted to make sure.
I want to scatter a bunch of leaf objects (ideally proxies but instances might be ok) across the surface of some geometry to create a bush. When I use Scatter or Pflow it seems to take those objects and convert them into one super high poly object during the maxwell conversion which slows down voxelization considerably. Using 3ds Max's object paint (or the advanced painter script) to paint proxies all over the surface works great but takes a chunk of time and isn't very flexible if I want to change the shape of the bush later. Are there any other options I don't know about?
-Brodie
I want to scatter a bunch of leaf objects (ideally proxies but instances might be ok) across the surface of some geometry to create a bush. When I use Scatter or Pflow it seems to take those objects and convert them into one super high poly object during the maxwell conversion which slows down voxelization considerably. Using 3ds Max's object paint (or the advanced painter script) to paint proxies all over the surface works great but takes a chunk of time and isn't very flexible if I want to change the shape of the bush later. Are there any other options I don't know about?
-Brodie