- Sat Jan 08, 2011 1:07 am
#335898
Is it possible to rotate an image map in UV space as you can with the standard Max bitmap loader? (i.e rotate in W) It is useful for adjusting scratch maps etc without needing to re-create actual maps on angles or use multiple UV sets.
Also: how do you instance a map inside a Maxwell material? Using the same map in multiple slots, and I assume Maxwell is efficient enough to only load it once, but I want to be able to adjust things like UV tiling and only have to do it once instead of 5 or more times etc.
Thanks/b
Also: how do you instance a map inside a Maxwell material? Using the same map in multiple slots, and I assume Maxwell is efficient enough to only load it once, but I want to be able to adjust things like UV tiling and only have to do it once instead of 5 or more times etc.
Thanks/b
Brett Simms
http://www.heavyartillery.com
http://www.heavyartillery.com