- Thu Jul 29, 2010 12:08 pm
#327730
Hi there,
Yesterday i found in Autodesk AREA a tip on how to visualize textures correctly using directx shader, i was so happy, finally i could see my 60 mb arroway textures inside 3ds max viewport with huge detail. It didnt last long, because maxwell render wont recognize this kind of shader.
Using maxwell quality options does nothing, my textures keep showing with terrible resolution, its clearly a maxwell plugin issue as it wont happen with standard materials.
Some help plz... thanks
edit: its not only a maxwell problem, same happens with mental ray materials, but standard work fine.
Yesterday i found in Autodesk AREA a tip on how to visualize textures correctly using directx shader, i was so happy, finally i could see my 60 mb arroway textures inside 3ds max viewport with huge detail. It didnt last long, because maxwell render wont recognize this kind of shader.
Using maxwell quality options does nothing, my textures keep showing with terrible resolution, its clearly a maxwell plugin issue as it wont happen with standard materials.
Some help plz... thanks
edit: its not only a maxwell problem, same happens with mental ray materials, but standard work fine.