- Fri Oct 23, 2009 2:26 pm
#312706
Is there a bug that does not show maps in 3ds max viewport when "smooth+highlights" is on?
Faces with maxwell material that have checked "show map in viewport" simply become 100% transparent (invisible)
This does not happens in other type of shading, as "hidden line".
This happens with directx 9 and not with directx 10 and not with openGL ............ but i'm forced to use dx9, because with complex scenes is really faster than dx10 (opengl runs fast but has serious problems on texture tiling).
This happens in all pc. They have diffrent Os (vista 64, xp64..) and diffent graphic card (nvidia quadro fx, ati..).
I know that dialogue between Application and Graphic accelerator + configuration is a "bad" theme.
Do you have any suggestion?
Do you perfectly display maxwell materials in viewport?
I'm losing time trying to set graphic settings in 3ds max, in nvidia control panel and so on? ..
well .. i really don't know
thank you
Luca
Faces with maxwell material that have checked "show map in viewport" simply become 100% transparent (invisible)
This does not happens in other type of shading, as "hidden line".
This happens with directx 9 and not with directx 10 and not with openGL ............ but i'm forced to use dx9, because with complex scenes is really faster than dx10 (opengl runs fast but has serious problems on texture tiling).
This happens in all pc. They have diffrent Os (vista 64, xp64..) and diffent graphic card (nvidia quadro fx, ati..).
I know that dialogue between Application and Graphic accelerator + configuration is a "bad" theme.

Do you have any suggestion?
Do you perfectly display maxwell materials in viewport?
I'm losing time trying to set graphic settings in 3ds max, in nvidia control panel and so on? ..
well .. i really don't know

thank you
Luca
Ghost: "Ready..."