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By sidenimjay
does anyone know how to retrieve the number of textures used when calling

Cmaterial readMaterial( const char *pFileName );

i can set an mxm as my shader for an object, but i dont know how many uvwChannels to add to my object

all i need to know is how many unique textures are use in the mxm

Cmaxwell::Cmaterial mxmMat.getNumMxmTextures();

any help would rock!

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