- Tue Aug 16, 2005 9:12 pm
#55982
if they are greyscale just turn them into rgb, that'll solve the problem.
if they are rgb check that your map is actually turned on, maxwell tends to uncheck textures slots, it's a known bug:
http://www.maxwellrender.com/forum/viewtopic.php?t=4202
maxwell doesn't like grayscale images, from your post i can't understand if you're using grayscale or rgb textures.Russo wrote: al my bumps are grayscale, saved in JPG RGB 8bits per channel, so it must be 24 bit colour.
if they are greyscale just turn them into rgb, that'll solve the problem.
if they are rgb check that your map is actually turned on, maxwell tends to uncheck textures slots, it's a known bug:
http://www.maxwellrender.com/forum/viewtopic.php?t=4202