All posts relating to Maxwell Render 1.x
User avatar
By Micha
#55942
Hi,

I miss to control the strength of the color/specular map intensity. Is this only in Rhinoll disabled or is it Maxwell specific?
From Rhinoman I know it, that the map is multiplied by an intensity factor (and sometimes by the general color), I would like to see it here too.
For example, I use a wood texture, but would like to see the texture a little bit brighter. In my biased renderer I can set the diffuse factor from 0.7 to 0.9 and anything is good.
It could be great, if the color map would be multiplied with the standard diffuse color.
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]