Any features you'd like to see implemented into Maxwell?
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By seghier
#372949
hello; when i use material with different textures and different channels i see only the texture in channel 0 in preview window
that need option to switch between uv channels in viewport
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when i turn on : no tiling ; this option don't work in viewport
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add label like in keyshot or rhino 3d : when i use cubic or planar mapping with no tiling i get texture mirror in the other side of object

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