-  Thu Apr 04, 2013 11:52 am
					 #366781
						        
										
										
					
					
							When I create a simple box and I want to have the same texture on every side, stretched over the whole face, I have two possibilities:
- Creating a box and then mapping it
- creating every side as a seperate plane
If I mesh the box created of the separate planes, it looks the same. But when I join that meshes, each face loses its uv coordinates (this only shows after a RestoreViewport). Is that a normal behavior and has always been like that?
I thought that a while ago I did use that technique and each face did keep its mapping.
					
										
					  															  										 
					 
					 - Creating a box and then mapping it
- creating every side as a seperate plane
If I mesh the box created of the separate planes, it looks the same. But when I join that meshes, each face loses its uv coordinates (this only shows after a RestoreViewport). Is that a normal behavior and has always been like that?
I thought that a while ago I did use that technique and each face did keep its mapping.
nightnurse images, Zürich
http://www.nightnurse.ch
					  					                http://www.nightnurse.ch



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