By Frank1000
trying to position a texture without tiling. I adjust a cylindrical texture projection the way I need it, and then freeze the object, receiving the UVs on the object.
But yet I'm not getting Maxwell to use that UV, though it is selected in the image-node editor. Testing a new UV set I created on the same object, Maxwell uses that one correctly, but that doesn't have the positioning I need.
I also tested the MaxwellTexture node, but also not catching yet.

What am I doing wrong ?

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