By znouza
#32955
Major wrote:Hi everybody,

i'm trying to render a boring room :? with the usual parquet floor.
In the floor diffuse material the color map is a seamless bitmap.
But in the rendering the bitmap is getting big as the floor itself...

How can i scale the bitmap?
Or how can i tell Maxwell to scale and repeat it n-times?

Thank you in advance for your replies.

M.G. (Italy)
unfortunately texture tilling is not supported yet... maybe this changes with the beta
OutDoor Scenery Question

Glad you got it sorted. Try lowering your f-stop a[…]

fixed! thank you - customer support! -Ed