#320989
Hi,

I've noticed this odd thing, and it's no biggie, just odd. To reproduce in texture part of material manager:

1. Work with a black an white texture for instance, and invert it using the invert button.
2. If now, after inverting the image, you change the RGB min value, you would expect it changes the value on the allready inverted repreration of the image (since that's the change you're seeing in the preview) - BUT it's actually changing the RGB min value of the image before it inverts it. So in order to achieve the change you need, you would have to adjust the RGB max value instead, and disconsider the changes shown in the preview,.

Does this make sense, or should I try to elaborate on what I mean?

regards,.

- Björn
#320992
i think JD knows about this.. it has been posted before.

the funny thing is.. in studio it works the same way.. i mean invert, and brightness will increase by moving slider to the left!
.. so it is just the thumbnail that is being displayed wrong?!
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