#316431
I have 28 parts that I need to render in 9 materials (i.e. finishes) each. I I would like to make one mxs file and then change the material during the batch run. I have tried using -overridemat:path but it only works with materials that do not have a texture associated with them (like gold or silver). I have tried using -bitmaps:path to specify where the textures reside, but Maxwell always ends in an error.

Is there any way that I can change the material property of the rendering during a batch run, for any material property (not just non-textured ones)?

Thanks,
Steve
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