You can send the link to techdesk@nextlimit.com and we will take a look immediately to see if there is something wrong with the scene or there is a problem in maxwell.
Sorry to jump in here but i have a hard time understanding how all the betatesters could have missed these black dots in the renderings. Unless the build we're using differs from the internal one and these problems only occured after the final compilation was done..
i am actually back to home, so i can't upload the scene on our server... but however, i tried few settings and it was the onlytime that kind of plotch appears, bur... these are here for sure.
Tomorrow i will make what i do to send it to you. Bye
I posted this in the wrong thread: I try here for bettwer results
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I notice that I have big problems with AGS also on PC.
It's totally black!!
Removing it rendering is fine and light transmission also, but there is no glass!
What kind of glass can I use instead of AGS?
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I use WinXPPRO32bit
Is something related with AGS and Dielectrics?
you sure you didn't accidentally install the alpha instead?
or... are you posting renders from those days to get the NL guys running in circles.
(joking)
hehe funny ya?
well... ok... maybe not.
If we had just one lowly SuperStarDestroyer, all of earth's problems would rapidly become rather trite. I mean, who worries about war in the middle east when a 1.5km death triangle is in orbit.
Let's all try to render a "Standart material test" scene with some "wizard-generated" Dielectric, and see if all of us have this black/red dots trouble!
This can help NL people understand the problem.