All posts relating to Maxwell Render 1.x
User avatar
By zoetropeuk
#149345
Hi,

I desparately need a grained, black anodise material. I've tried every combination of roughness, anisotrospy and bump you can think of but I just can't nail it.

So I'll offer £150 to the first person to create a material that passes my tests :)

Will pay via Paypal on acceptance of the material.

You can find photos of the material on my websites gallery below:

http://www.360precision.com/360/360.cfm ... y.standard

The best two examples are probably the rear shot and front close-up. And Max, you're more than welcome to give it a shot :wink:

Matt
By DELETED
#149349
DELETED
By Koryo
#149354
huh, i needed this the other day as well. I ran out of time messing with it and ended up (gasp) photoshopping.

believe it or not the closest material i achieved was by starting with the MR V1 black carpaint.

Koryo
User avatar
By ivox3
#149372
Got it, ....but I'm holding it hostage for £500. :P :P :P




so it has to be a material ?, ....no map ? :P :P :P
User avatar
By zoetropeuk
#149381
I'm not sure how just a map will work on the models of my product. If they did then I could just photograph each part and UV map the photos. I just don't like this approach.

Matt.
User avatar
By Mihai
#149387
This should be a quite simple material.......I'll try. But for those scratches I hope your objects already have a good uv map. Also the lighting itself would play a large part in it's appearance.
By DELETED
#149394
DELETED
User avatar
By Mihai
#149395
For €35 I'll happily answer your question.



......it was flat for the top and bevel, and cylindrical for the sides and inner groove. Otherwise no way to avoid distortions.
User avatar
By jdp
#149407
this forum is getting expensive... :shock:
User avatar
By zoetropeuk
#149434
that last one Mihai is pretty darn close. Maybe it needs to be slightly more glossy but only slightly.

Matt
By superbad
#149446
That's getting pretty close. For that kind of money though, I'd want to see that bit of purple (thin coating effect?) you get around the edge reflections and on the tops of the brushed grooves. Hard to explain, but if you've ever looked at a black anodized piece (that hasn't been polished before anodizing) up close and turned it in the light you know what I'm talking about.

You can sort of see it in these pics:

Image
Image


Also I think the brush marks needs to be a little bigger still.
render engines and Maxwell

You could be right about AI, but actually I prefe[…]