-  Sun Mar 13, 2005 10:36 am
					 #9378
						        
										
										
					
					
							So, first of all, sorry for my english !
I did'nt yet buy my MW cause of ....lack of money
But ! I read each post here because it seem to be a interesting Engine and when I read all of this message, I realise that it seems to be difficult to :
- Find the right scale of the scene
- some of ones are waiting for a sun into the scene in order to place it like thay really want in "realtime"
-some too long testing about shaders tweeking ...
I submit simple things :
-Perhaps some null meshes( a bug, a door, a car, a building... ) for being sure to have the right scale
-A rotatable sphere with a dot to interactively place the sun in the viewport
-Shader presets à la Brazil > car shader, brushed metal, ect... )
Maxwell seems to simplify your way to render, NL team have to continu working in this way with preset ...
ps :
I dream about a viewport dof ...
I Dream to have the ability to get passes jusk like in XSI
					
										
					  																I did'nt yet buy my MW cause of ....lack of money

But ! I read each post here because it seem to be a interesting Engine and when I read all of this message, I realise that it seems to be difficult to :
- Find the right scale of the scene
- some of ones are waiting for a sun into the scene in order to place it like thay really want in "realtime"
-some too long testing about shaders tweeking ...
I submit simple things :
-Perhaps some null meshes( a bug, a door, a car, a building... ) for being sure to have the right scale
-A rotatable sphere with a dot to interactively place the sun in the viewport
-Shader presets à la Brazil > car shader, brushed metal, ect... )
Maxwell seems to simplify your way to render, NL team have to continu working in this way with preset ...
ps :
I dream about a viewport dof ...
I Dream to have the ability to get passes jusk like in XSI
						 Last edited by minou on Sun Mar 13, 2005 1:10 pm, edited 2 times in total.
						 						 
						
										  										 
					 
					 Waiting for passes ...
					  					                

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