- Wed May 30, 2007 8:02 pm
#229811
am I reading this thread correctly: we have to take the curvature of the Earth into account when modeling exterior scenes (or at the very least model the correct landscape, which I guess amounts to the same thing)?? If it's true, that's really cool, but totally insane
to me, it seems that most of the pinkyness is occurring because people are using perfectly flat groundplanes, which we all know is not physically correct. Even an ocean would be curved slightly even though it's "flat".
I vote for a new tool: SimuEarth that correctly simulates the curvature of the Earth based on location (bulging at the equator, etc.), or does the current physical sky model already do that?


to me, it seems that most of the pinkyness is occurring because people are using perfectly flat groundplanes, which we all know is not physically correct. Even an ocean would be curved slightly even though it's "flat".
I vote for a new tool: SimuEarth that correctly simulates the curvature of the Earth based on location (bulging at the equator, etc.), or does the current physical sky model already do that?