- Sat Mar 03, 2007 3:46 am
#213385
Thanks everyone! Appreciate the support!
Fernando - The sort of damage I'm trying to simulate with the wallpaper is due more to fungus/mold attacking the paper that direct water damage. this sort of damage occurs in houses that have been exposed to the elements in hot and humid climates. It's actually the humidity that starts things off. It first creeps in the seams between the individual sheets of wallpaper, loostening the glue and causing it to begin peeling away from the wall. Once the more porous back-side of the paper is exposed, mold and fungus takes root and basically begins to decompose the paper from the back to the front. This causes the paper to darken and become brittle and easy to tear. The postwork I do in PSCS2 is actually making it much darker than it normally is - but I'm taking a bit of artistic license cause I like it that way...
The stains on the ceiling and the thin streaks on the wallpaper are actual water damage from rain leaking into the attic above.
I've added in my plaster dust layer, and put some glass fragments in the windows. Unfortunatly, I didn't get any interesting caustics. But then again, I only let it render to around SL 9.5. I know that this may sound very weird, but I really like the noise that Maxwell has at the lower SL's. It really adds a really nice gritty feel that I haven't been able to reproduce well in post.
Anyway, I'm now just playing around with some various post processing effects - haven't really decided on any particular style yet. The first image has not been touched except for resizing. The other three have slightly different post work done to them.
Please let me know which you prefer, or if you think a different approach should be taken. I like the untouched render, as it let's you see all the little details that I spent so long working to obtain. However, I wanted to emphasize the lighting more - though I think I may have over-done it on the last two test images
Thanks!




Fernando - The sort of damage I'm trying to simulate with the wallpaper is due more to fungus/mold attacking the paper that direct water damage. this sort of damage occurs in houses that have been exposed to the elements in hot and humid climates. It's actually the humidity that starts things off. It first creeps in the seams between the individual sheets of wallpaper, loostening the glue and causing it to begin peeling away from the wall. Once the more porous back-side of the paper is exposed, mold and fungus takes root and basically begins to decompose the paper from the back to the front. This causes the paper to darken and become brittle and easy to tear. The postwork I do in PSCS2 is actually making it much darker than it normally is - but I'm taking a bit of artistic license cause I like it that way...
I've added in my plaster dust layer, and put some glass fragments in the windows. Unfortunatly, I didn't get any interesting caustics. But then again, I only let it render to around SL 9.5. I know that this may sound very weird, but I really like the noise that Maxwell has at the lower SL's. It really adds a really nice gritty feel that I haven't been able to reproduce well in post.
Anyway, I'm now just playing around with some various post processing effects - haven't really decided on any particular style yet. The first image has not been touched except for resizing. The other three have slightly different post work done to them.
Please let me know which you prefer, or if you think a different approach should be taken. I like the untouched render, as it let's you see all the little details that I spent so long working to obtain. However, I wanted to emphasize the lighting more - though I think I may have over-done it on the last two test images
Thanks!




"Skill without imagination is craftsmanship and gives us many useful objects such as wickerwork picnic baskets. Imagination without skill gives us modern art." - Tom Stoppard
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My modern art gallery at: http://nws.carbonmade.com/

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