All posts relating to Maxwell Render 1.x
User avatar
By Thomas An.
#68904
250min rendering in the backround in low priority; while I was working on Rhino for a client's job.
User avatar
By Micha
#68944
mrking wrote:
Micha wrote:... and here my version - simple documenation on white ground - 10h SL18.
How long did this take to render?

NICE!
Thank you. I let it render 10 hours at my P4 2.6 GHz 768MB.

I ask me, why doe's not look so wonderful real like other Maxwell images. I think the problems are

- black plastic dosn't show indirect light effects on the conector and the area around, so it looks like rendered in a standard raytracer

- the model dosn't have enough round edges

If possible, than I would use a more complex environment. Maybe a device with the other side of the conector in the background could be good. Or some other nice accessories or a something like a rack could help. I will more think about it in the next time, it is an interesting exercise. :wink:
User avatar
By Thomas An.
#69020
Hello,

This is one other attempt using a different lighting template.

RenderT=350 min
Image
User avatar
By ivox3
#69022
Max - yours was better than it appeared. To tell you the truth, i liked your overall 'pose' the best, i thought it to be more 'advertisement' like....a slight adjustment to the texture and diffusing the light a little bit would of made it grand. later ....chris.
User avatar
By aitraaz
#69029
yes this new one roxx...i was giving max's pole position until this one, i mean, it had that screwy bump or bitmap or whatever, but the overall look was quite nice...
User avatar
By Micha
#69035
Thomas, very nice studio setup rendering.

Only it's a pity that the design of the conector is not right visible now. :wink:
User avatar
By Thomas An.
#69042
Micha wrote:Thomas, very nice studio setup rendering.

Only it's a pity that the design of the conector is not right visible now. :wink:
Thanks, but that is trivial.
The vantage point only depends on the intent of the presentation (the mood / theme)

Usually you need several shots to show the outlines of the object in a presentation. For example in your shot you are showing the connector only from above, which means you are not showing thinkness (or volume from the side view outlines)
User avatar
By Thomas An.
#69047
Maximus3D wrote:Damn boy! that one looks good Thomas :D nice work on it and the light setup. Now i'm terribly ashamed i even posted my piece of crap :oops:

/ Max
Thanks. It may not be as bad as you think.

Firstly you have an interesting vantage point and positioning and I can see you are trying to accentuate the roughness of the textures by making the object backlit.

In your shoes, I would remove the room and replace it with a backdrop (it is not nice to see those corners in the background. Also it is not a good idea to actually "see" the emitter itself unless it is an oranmental design that adds to the presentation. Lastly, the textures would have to be much much higher rez (but since Rhino is restrictive, this texturing thing can be a challenge for now) My guess is that your scale is very large due to the lack of DOF (DOF is your friend. You need it to show hints of scale) and possibly this is why the textures are pixelated.
User avatar
By blueplanetdesign
#69050
Thomas An - What is the camera setup for the render above labeled "RenderT=350 min"?

Perhaps more attention to a macro lense camera setting would yield a mor erealistic result. Maybe you have already considered and implemented this. Just a thought...

And yes, I was refering to "flash" type lighting setups in my earlier post. Sorry my reference to "flashlight" was misleading.

Nice job though...
User avatar
By Thomas An.
#69057
Steven L. Holec wrote:Thomas An - What is the camera setup for the render above labeled "RenderT=350 min"?

Perhaps more attention to a macro lense camera setting would yield a mor erealistic result. Maybe you have already considered and implemented this. Just a thought...

And yes, I was refering to "flash" type lighting setups in my earlier post. Sorry my reference to "flashlight" was misleading.

Nice job though...
Hi Steve,

Thank you for the tips. Indeed there might be other good ways to present this.
About the camera: Usually I choose to stick with the "human eye" perspective at 50mm as much as possible. Ideally, if this was a professional job, it would include a top view (looking down on the table) which avoids foreshortening.

Maybe it is a matter of taste but I find that deviating from the standard 50mm tend to trip the mind in terms of scale perception.
User avatar
By Micha
#69060
Thomas, one question more. Your rendering looks nice smooth, which gamma value did you use?
User avatar
By Thomas An.
#69061
Micha wrote:Thomas, one question more. Your rendering looks nice smooth, which gamma value did you use?
Standard gamma @ 2.2
User avatar
By ivox3
#74921
Holy crap ......, Mr.King , that's my render !! .,but i never never never submitted it to the gallery, --- i swear. ....let me talk to Tom and see if i can get to the bottom of this. ..... i'm definitely not like that. ....chris.
User avatar
By ivox3
#74923
LOL, that's okay .........i'm totally shocked and don't know how that kind of thing happens ........we'll fix it. :)

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