- Fri Dec 17, 2010 1:09 pm
#334848
Awesome tests
I'm also happy to see you nailed the fog with it.
Next Limit Team
So, that was SSS... http://www.maxwellrender.com/forum/view ... 13&t=35770JamesColeman wrote:Something that I meant to mention in my previous post but forgot:
Whenever I try to output a shadow channel in a scene with any SSS in it, Maxwell crashes. Can anyone confirm/deny? Working straight out of Studio with OSX.

Chris Krüger wrote: Rendered too sl 20.
Raw output from Maxwell between...Chris
not quite "nailed" yet as there arn't those nice volumetric shadows peeling off.. but maybe we will get a setting that works (its gonna be tough as it will be scene scale specific I guess)tom wrote:Awesome testsI'm also happy to see you nailed the fog with it.
I admit, getting that volumetric fog working via SSS there was just a workaround trick, still there are materials/situations out there, where one would expect to use SSS, like muddy water, for example. No?tom wrote:Participating media (fog) is not something very practical to achieve with material SSS

Actually, I have that palette myself but, I thought it would be better not revealing it for inviting you to experience yourself.Tok_Tok wrote:Hopefully we'll get back the realflow splash preview image for al the SSS presets. I mean the one we had with 1.7
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