I dont know. NL jumped pretty damn fast after RC1, I'm guessing due to the tsunami of angry posts. I doubt our efforts and thoughts are totally lost... at least I hope not.
Mihai, I honestly remember Maxwell as being described as a 'stand alone render' I read everything on the website 10 times before I ponied up my card.
I bought the plugin for several reasons... the primary being the website. it was professional and had hundreds of stunning images done with this plugin.
I was pleased with the alpha, and how quickly things progressed into the beta. Then... suddenly... nothing. For a couple months... promises about the final... then missed deadlines... then we received RC1 and all my concerns were justified.
RC is not a stand alone render... it's a wannabe 3D app and a broken one at that. Unless it can open my lightwave scenes... modify them... ANIMATE them and do so reliably it's not a rendering engine but a hybrid 3d application...
Sensibly almost anyone who does 3D for a living will tell you (and the city analogy is perfect) that setting up your scene twice is pretty much not going to happen. So, Maxwell is positioning itself to be a one-off tool.. I mean. When I use maxwell now, I pretty much build the scene with a still render in mind... and do animation with the lightwave rendering engine... I THOUGHT that was going to change... I THOUGHT I could integrate Maxwell into my workflow. Now I'm beginning to wonder if that will ever happen. At best I will be using maxwell as a glorified canvas... positioning, texturing and rendering models I have build for the purpose. In effect, maxwell will be CRIPPLED in a HUGE way. It will not see any sort of TV or film use... anyone who wants to use it for motion graphics... forget it... All because they want a stand alone app? Why? is it the communication issues between apps? having to update those every time Lightwave or Max bumps a version might not be fun.
Is it about NL's bottom line? or mine. A great number of aftermarket rendering engines have positioned themselves to integrate into artist's workflows the most complete way possible... which concequently is why a lot are for a select few apps. I would love to play with Brazil... Is it available for Lightwave? How about VRAY? yes, Maxwell would become 'one of those'... however... it WOULD be done right. The fewer people who got to use it WOULD enjoy an order of magnitude increase in functionality. FPRIME for example works right within Lightwave... no ifs, ands or buts.
I don't know. I can see NLs motivation for a stand alone, to service as many people as possible, and to reduce upkeep to only proprietary concerns of only NL's software. However, on the flipside, I do hope the functionality found in the Stand Alone will be eventually found in the plugin, since I frankly never want to use it for anything other then texture building... and I'd rather have THAT within Lightwave as well.
and this is where it's just plain stupid. If NL would address my concerns (and at least 100 others like me) and tell us exactly what kind of functionality we can expect from the plugins and what roll the standalone will play in relation to these plugins and the host application our futures would be at least known. We could at least decide if it's acceptable... we could at least say... nope, not for me... and stop the annoying waiting game. Or... if it turns out to be a positive for someone... they can look forward to getting what they need, and the waiting will seem less. I mean, come on NL... do we not deserve to know what the plan is? In a bit more detail then. "it's gunna be a plugin... and oh, ummm.. something stand-alone-ish as well"... we have been let down AGAIN with this RC... give us a realistic timeline... no need to be exact... and some idea what we are waiting for?