- Mon Sep 26, 2005 1:33 am
#64074
I am having trouble getting bump maps to work with my SDK based system. At the current time all of my geometry has a diffuse map assigned on uvchannel 0. Works fine.
When I try to add a bump map as uvchannel 1 nothing happens. No errors, but no bump mapping either. I have varied STRENGTH from 0 to 999 with no effect. The console indicates that 2 bitmaps are loaded (the diffuse bitmap and the bump bitmap). The diffuse channel continues to display correctly.
The bump jpg is RGB (not greyscale).
I noticed in the sdk manual that when 3 maps were created the bump map was placed in uvchannel 0. Will this make a difference?
When I try to add a bump map as uvchannel 1 nothing happens. No errors, but no bump mapping either. I have varied STRENGTH from 0 to 999 with no effect. The console indicates that 2 bitmaps are loaded (the diffuse bitmap and the bump bitmap). The diffuse channel continues to display correctly.
The bump jpg is RGB (not greyscale).
I noticed in the sdk manual that when 3 maps were created the bump map was placed in uvchannel 0. Will this make a difference?