All posts relating to Maxwell Render 1.x
By giacob
#62238
Frances wrote:I would eventually like to see Maxwell have camera clipping. I know this goes against everything physically correct about a real camera, and I don't even know how they would implement it. But if CG can be like real life, it can also be something more. :wink:
then also ortographic projection would be usefull!!!
By pluMmet
#62241
JoeGoss wrote:and decent skin shaders
I think everyone here is thinking that an s.s.s. solution that doesn't do a decent skin isn't worth it's s.s.salt ;)
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By cyberjuls
#62253
an "Objectif a decentrement"

Don't ask me what is the translation in english, i don't know it right now and it's too late, and i'm too drunked... basicaly it makes verticals lines vertical.

go there and look the images you will understand what is it made for ;)

> http://www.arnaudfrichphoto.com/techniq ... -photo.htm
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By ivox3
#62273
Micha: .........hey, colored metals are easily achieved with the plastic shader.

I've prepared a nice scene tutorial illustrating this and other shader techniques.....just waiting for this whole 'scenes setup' thread to appear, so i could post it there ...............la la la la lala lala

g'day i3.
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By Pietro Spampatti
#62290
...criterion of allocation of the materials:

Image

Image

Image

Image

Image

and IES light support (actually there is no Mac OSX software with it... it will be the first!)

P.
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By def4d
#62304
Cyberjuis : that's why i was talking about Camera correction, it goes well with 3ds default cams, not with Maxwell's!
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By Hervé
#62381
shift lens is I believe very important..... no in fact EXTREMELY important... you can fix it in photoshop with a plugin... but it never looks right...
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By subspark
#62573
Yeah I think we're also missing some other important camera options such as a 360 spatial camera for evironment maps and fish eye lenses. There should also be the option in the 360 camera properties as to the format the user would like to apply to the spherical render.

Cube map (T, +-, horizontal [][][][], vertical), panoramic spherical, panoramic cylindrical, panoramic cone to name a few.

And surley options to cull the bottom or top half of the render from the horizon would be ideal.


This feature set is very strongly orientated toward the gaming industry. But I think once we get our light baking support in software such as 3ds Max, XSI, Maya then we are halfway there already.

Cheers,
Paul W.
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By Micha
#62620
subspark wrote:Yeah I think we're also missing some other important camera options such as a 360 spatial camera for evironment maps and fish eye lenses. There should also be the option in the 360 camera properties as to the format the user would like to apply to the spherical render.

Cube map (T, +-, horizontal [][][][], vertical), panoramic spherical, panoramic cylindrical, panoramic cone to name a few.:.
You can do it now, if you render a mirrored ball (classical HDRI photopraphy technic). Look here:

http://www.maxwellrender.com/forum/viewtopic.php?t=4795
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