For the Maxwell side: My objects and their surfaces and their placement in this scene took about 35 minutes to put together. The objects are: a flat cube (the room), a sphere, a tube, four flat transparent color quarter circles (the "colored gels") and a small square emitter. MW's rendering for this took about 30 mins:

I am quite happy with this for the amount of time I spent on it.

(I'll just say instead that the results were not pretty in the slightest.)
For the LW, I had all realism settings in place: caustics, radiosity, raytrace transparency, etc. I have been using Lightwave [8] for a year and this is the best I can come up with for this scene (shining a single light onto a disco ball in LW). I bought M~R a couple of week ago (but have only set up two scenes prior to this one).
Granted, the M~R one took longer to render (M~R is still in BETA remember), but comparing the amount of time I spent on setting up on and the coool end result compared to the LW native results...

P.S. - Regarding Chris_TC's post above: a) Where's the color gel(s) in front of the light to give the rays some fun color? b) How/why is it extra work to make the ceiling be allowed to be hit with light in your rendering software? c) I believe that "caustics" doesn't have much to do with what disco balls do. The little mirrors are simply directoly bouncing the light rays (the same as goofing around with a hand mirror in the sun).