By 3dtrialpractice - Tue Aug 30, 2005 11:43 pm
- Tue Aug 30, 2005 11:43 pm
#58394
I've seen some nice Mxi emmiter renders here on the forum, but I have yet to see a MXi as emmiter that gives correct shadows and portrays the Brights of the image into the render. What I mean is that all the Mxi renders posted have very soft shadows, great for that cloudy overcast look, or indoor difffuse lighting, but bad for harsh light scene setups.
I shoot my own hdri's and always have had good results in mental ray, yet when I try to convert the Hdri to mxi it looks like its converted great untill the render, and then there's a clear loss of the light sources intensity in respect to shadows, now reflections look great, but the shadows are lost an become soft.
heres and example:

this image is rendered in maxwell and mental ray, as you can see the maxwell reflections look good, but this hdri I shot in the Harsh midDay light and the render looks very ovrcast, the Mental ray render had no problem rendering out the matching harsh shadows of the sun.
So first I thiough ok, maybe I jsut messed up the conversion from hdri to mxi,, in respect to the intensity, fstop and shutter speed, and yes I recorded all this during the shoot and reinput it into the mxi creatiion inputs in the maxwell viewer.
so I went and reconverted the Hdri to mxi, using different Intensity and even tried different shutterspeed values,
in the brightest of these the intensity was 10,000 very high, but still no harsh shadows.
My next thought was that i screwed up my hdri exposures,, so I went out on my parging garage and reShot a new set of exposures, this time getting more exposures in the underexposed ranges to capture the sun at more stops
and here ar the results..

In this set, you can see a more Directional look to the shadows, but they still look nothing as harsh as they are in the real scene...
again I did a test on lots of different combos of Intensities and Shutterspeed setting in creating the mxi...
here is a image of the spherical map so you can see the harsh shadows on the ground from the cars and the walls...

so can anyone fill me in.
to me this is a clear shortcoming on mxi dynamic range preservation, since mental ray had no problem with any of the Hdri images in creating the harsh shadows of the scene.
so what am I doing wrong, or what should I understand that I dont, anyone with any success in recreating a harsh sunlight setup with mxi?
The main point of rendering the scene with the hdri is to get the exact light situation of that time, something that is tought to even match with physical sky due to its limits at this time, plus with clipmaps broken I can get the surrounding in unless its composited, and compositing it with physical sky brings up its own difficulties, such as trying to match the colors of the physical sky to the colors of the sky and seperating it, color matching to the surrounding trees, clouds, powerlines, etc.
anyone have any comment for me,, did I miss something crucial?
has anyone gottten correct harsh shadows from mxi emmiters?
thanks in advance, I would love to completely render with maxwell instead of having to render some shots in maxwell while all my outdoor hdri scenes in mentalray, i love how maxwell treats colors, bump and all properties of shaders, so this is the cause of my frustration.
love to be rendereding 100% maxwell.
thanks again,
luke
I shoot my own hdri's and always have had good results in mental ray, yet when I try to convert the Hdri to mxi it looks like its converted great untill the render, and then there's a clear loss of the light sources intensity in respect to shadows, now reflections look great, but the shadows are lost an become soft.
heres and example:

this image is rendered in maxwell and mental ray, as you can see the maxwell reflections look good, but this hdri I shot in the Harsh midDay light and the render looks very ovrcast, the Mental ray render had no problem rendering out the matching harsh shadows of the sun.
So first I thiough ok, maybe I jsut messed up the conversion from hdri to mxi,, in respect to the intensity, fstop and shutter speed, and yes I recorded all this during the shoot and reinput it into the mxi creatiion inputs in the maxwell viewer.
so I went and reconverted the Hdri to mxi, using different Intensity and even tried different shutterspeed values,
in the brightest of these the intensity was 10,000 very high, but still no harsh shadows.
My next thought was that i screwed up my hdri exposures,, so I went out on my parging garage and reShot a new set of exposures, this time getting more exposures in the underexposed ranges to capture the sun at more stops
and here ar the results..

In this set, you can see a more Directional look to the shadows, but they still look nothing as harsh as they are in the real scene...
again I did a test on lots of different combos of Intensities and Shutterspeed setting in creating the mxi...
here is a image of the spherical map so you can see the harsh shadows on the ground from the cars and the walls...

so can anyone fill me in.
to me this is a clear shortcoming on mxi dynamic range preservation, since mental ray had no problem with any of the Hdri images in creating the harsh shadows of the scene.
so what am I doing wrong, or what should I understand that I dont, anyone with any success in recreating a harsh sunlight setup with mxi?
The main point of rendering the scene with the hdri is to get the exact light situation of that time, something that is tought to even match with physical sky due to its limits at this time, plus with clipmaps broken I can get the surrounding in unless its composited, and compositing it with physical sky brings up its own difficulties, such as trying to match the colors of the physical sky to the colors of the sky and seperating it, color matching to the surrounding trees, clouds, powerlines, etc.
anyone have any comment for me,, did I miss something crucial?
has anyone gottten correct harsh shadows from mxi emmiters?
thanks in advance, I would love to completely render with maxwell instead of having to render some shots in maxwell while all my outdoor hdri scenes in mentalray, i love how maxwell treats colors, bump and all properties of shaders, so this is the cause of my frustration.
love to be rendereding 100% maxwell.
thanks again,
luke
Last edited by 3dtrialpractice on Thu Sep 01, 2005 7:48 pm, edited 5 times in total.









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