- Wed Jul 27, 2005 7:57 pm
#50037
I have SKP2MXS (alpha.02) installed on SU4.170. I have had no crashes so far, so maybe the plug-in really isn’t compatible with 5 yet. After just some fast tests most things look ok, but I have found some problems already (witch I think is natural in this early alpha stage):
Plastic materials (A) are not working correctly. I get strange colours on some faces, and the plastic is causing first “black dots” in the image and they turn into “strange shadows” (B) at a higher sampling level. It also looks like the plastic isn’t reflective at this stage (?).In the second picture I changed all plastic to diffuse, and that got rid of the strange shadows.
There also seems to be a problem with assigning a Maxwell material to a group, (at least after it has been assigned a different Maxwell material on the face level first). (C) One object I assigned with a metal material and it also said it has a metal material when checked, but it still rendered as plastic. I the opened the group, selected all faces and the assigned them with the metal, and then it was changed. On the wooden handle I had the same problem as it was initially assigned with a silver material, but I managed to change it to diffuse after re-mapping the wood texture.
If you have several faces selected when using the Check Material Type function you will get a message window for every face, one would be enough if they all have the same material.
One problem is the field of view in the MXS isn’t the same as in SU (D) (or the camera is closer in SU). This was a problem also in 3DS2MXS, ant it is probably mostly a SU related issue (?).
The location of the sun (E) is totally wrong.
The dielectric material looks ok with caustics and refraction. I guess I would need to use a white transparent SU material to make clear glass. Here I used transparent grey. It would be nice if the Su material would look like a preview of the assigned Maxwell material also when using metal and dielectric material. I am curious about how we can create a Maxwell material library…
Smoothing works! I am looking forward to the next version .
Sheik
Plastic materials (A) are not working correctly. I get strange colours on some faces, and the plastic is causing first “black dots” in the image and they turn into “strange shadows” (B) at a higher sampling level. It also looks like the plastic isn’t reflective at this stage (?).In the second picture I changed all plastic to diffuse, and that got rid of the strange shadows.
There also seems to be a problem with assigning a Maxwell material to a group, (at least after it has been assigned a different Maxwell material on the face level first). (C) One object I assigned with a metal material and it also said it has a metal material when checked, but it still rendered as plastic. I the opened the group, selected all faces and the assigned them with the metal, and then it was changed. On the wooden handle I had the same problem as it was initially assigned with a silver material, but I managed to change it to diffuse after re-mapping the wood texture.
If you have several faces selected when using the Check Material Type function you will get a message window for every face, one would be enough if they all have the same material.
One problem is the field of view in the MXS isn’t the same as in SU (D) (or the camera is closer in SU). This was a problem also in 3DS2MXS, ant it is probably mostly a SU related issue (?).
The location of the sun (E) is totally wrong.
The dielectric material looks ok with caustics and refraction. I guess I would need to use a white transparent SU material to make clear glass. Here I used transparent grey. It would be nice if the Su material would look like a preview of the assigned Maxwell material also when using metal and dielectric material. I am curious about how we can create a Maxwell material library…
Smoothing works! I am looking forward to the next version .
Sheik