- Tue Jul 26, 2005 3:06 am
#49487
I did a test and wanted to make sure I was right on. The following image has three windows. The first one has one sheet of glass, the second window two sheets, and the third two sheets also.
The normals, and by that I mean that the "blue" of the default material in SU needs to face in, are as follows:
Window 1: blue is on shadow side of wall.
Window 2: blue's are facing each other (not sure how to explain that very well...I hope you know what I mean)
Window 3: blue's are both facing the same direction, i.e. they're on the shadow side of sheet of glass.
Is this what you guys do everytime you do a window in SU? It seems to me that without thickness, glass doesn't render correctly.
Later y'all.
Deesee
The normals, and by that I mean that the "blue" of the default material in SU needs to face in, are as follows:
Window 1: blue is on shadow side of wall.
Window 2: blue's are facing each other (not sure how to explain that very well...I hope you know what I mean)
Window 3: blue's are both facing the same direction, i.e. they're on the shadow side of sheet of glass.
Is this what you guys do everytime you do a window in SU? It seems to me that without thickness, glass doesn't render correctly.
Later y'all.
Deesee
I'll be with you in a minute.
17" MacBook Pro, 2.4Ghz, 4GB Ram, GeForce 8600 256Mb
17" MacBook Pro, 2.4Ghz, 4GB Ram, GeForce 8600 256Mb