Any features you'd like to see implemented into Maxwell?
By DELETED
#47084
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By philipbruton
#47092
surely what you're looking for is support for such plugins as afterburn, hairfx, post effects in package etc...
By DELETED
#47094
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By Mihai
#47100
Unless they make smoke shaders/simulation to look like this:
http://graphics.ucsd.edu/~henrik/papers/smoke/

..... I'm not interested.

It's not only a question of slapping a shader on some particle simulation, it's a LOT more complex than that.

Some fur/hair shader must be implemented sooner or later, I hope NL collaborates with....I forgot his nick, who showed us some pics of his hair shader here on the forum a while ago...
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By Maximus3D
#47123
Not quite true.. Realflow doesn't generate the mesh between the particles the same way as Maya and Aura does, they both use the same method of meshgeneration which i personally think looks better (now refeering to Maya and Aura's fluid dynamics system). From what i've seen it looks like Realflow and glu3D uses some type of metaball meshgeneration technology with treshold and "melt" values to determine the resulting fluid mesh. But i don't know, just saying what i think it looks like in my eyes after seeing them in action. I'm probably totally wrong about this as usual hehe :)

/ Max
By iandavis
#47204
mmmmm....smoke....

actually, I'd be happy with the following first:

water shader
multilayer texture (like stainless steel with a laquer coat)
transparency channel for existing shaders.
stone/cement shader
paint (with appropriate organic imperfections)

etc. etc.

heck... even glass that doesn't blur everything on the other side!

:)
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By Hervé
#47241
A sort of fibers shader is I believe the first needed... as I see the majority of people that uses Maxwell are from Achitects.... so grass ,hair...
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By Hervé
#48009
a good solution would be an image filter for now... a bit like Sasquatsch from www.Worley.com

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?