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By jurX
#37928
...so here are the first beta-test pics,...to make the first two objects I was a little inspirational of joteros mathe_object thread,... the goblet I did for maxwell tests,....
I modeled the goblet and the second object complete in cinema4d the basic form of the first object I did with Stellation and the modification I made withe cinema 4d also,..hope you like it! :D
there will come more....cu jurX

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By sqwall
#37931
Nice the materials on the first two images is very close to real. 8)
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By tom
#37932
so natural! great setups....
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By jurX
#38061
... thanx for the comments,...maybe there will be some more :)
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By jurX
#38324
hopefully friday is patchday! :D
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By jurX
#43629
...here is a little MXI Emitter Test,...the sky is the only lightsource,...hope you like it...

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cu jurX
User avatar
By abgrafx3d
#43632
Nice MXI emitter test. :D
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By philipbruton
#43643
very nice test, is there any post process here ?
how many polys did you use in the dome ?
User avatar
By jurX
#43652
thX...there is no post process...I only cut it to a better format,...with the render options I do some finetuning...the dome has 144 polys :)
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By philipbruton
#43676
That's a lot of poly's for an emitter, you done well to keep it noise free.
By bazuka666
#43737
very very nice man
User avatar
By jurX
#43788
thX...
User avatar
By jurX
#55992
...so here is a little and very very simple sss-test,...I made a little crazy cartoon-cardboard city on a table,...I think that´s a little bit more interesting than only a cube or a sphere :wink: ...and for a sss-test I thnik it is adequate....all objects have sss only the table don´t have,...I hope you like it...



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cu jurX
By iandavis
#56021
Lovely illustration! very moody.

If you do a bit of work on your polygons you wont get those odd triangular 'markings' I have issues with that too. It's better to slice the object horizontally between each row of windows then clean up, this should elimate the rendering errors.

Ian Davis.
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