- Wed Jul 21, 2021 11:22 am
#400939
Hi all,
Compared to biased render engines I really struggle in Maxwell with materials for more abstract forms using the combination of attenuation/scattering. I have a pretty good grasp on things like wax/milk, but something like this:
I can't even get close to something remotely realistic. Anybody have any tips?
Compared to biased render engines I really struggle in Maxwell with materials for more abstract forms using the combination of attenuation/scattering. I have a pretty good grasp on things like wax/milk, but something like this:
I can't even get close to something remotely realistic. Anybody have any tips?