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#401038
Translucent PP packaging or acoustic foam needs SSS and displacement but luckily can be done without UV co-ordinates also. Even better would be if one could "grow" 3D foam cells procedurally in MS, but a 4K Poliigon texture is a good start also.

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Styrofoam with SSS and displacement, also with real scale material and no UV unwrapping. A peculiar bright hotspot in the front cavity. None of the four HDRI emitters seems responsible, as if the material is self-emitting. The cells of moulded/cut EPS need sharper walls nonetheless.

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#401056
Excellent Tutorials, Andreas ! ! !

Sorry I'm late to see these. Your tutorials are full of useful information about scene sizes and camera settings for close-up work, recommedations for the Simball, and all kinds of good things!

I really enjoyed these.

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