- Mon May 31, 2021 6:57 pm
#400850
Hi all,
I'm trying to achieve an effect that I'm simply going to call 'exaggerated iridescence' for lack of a better term, I'm not sure if a physically accurate renderer is the best way to achieve this (or if it's even possible), but I'm trying to achieve something like this:
I have a coating layer using a noise procedural thickness map, with min/max thickness of 100/800nm and have tried it both solo as well as with a BDSF glass layer underneath, but just can't get this level of rainbow to appear while also having the object appear to have thickness.
Any help would be appreciated, thanks!
I'm trying to achieve an effect that I'm simply going to call 'exaggerated iridescence' for lack of a better term, I'm not sure if a physically accurate renderer is the best way to achieve this (or if it's even possible), but I'm trying to achieve something like this:
I have a coating layer using a noise procedural thickness map, with min/max thickness of 100/800nm and have tried it both solo as well as with a BDSF glass layer underneath, but just can't get this level of rainbow to appear while also having the object appear to have thickness.
Any help would be appreciated, thanks!