- Fri Apr 30, 2021 11:16 am
#400799
A good overview of 'how to render'. Some other thoughts that may be of use to add:
- more on scene composition,
- hardware and performance,
- biased v unbiased,
- importance of accurately setting the location/date/time of day etc. to match any photo IBL imagery so shadows match those in the backplate,
- how to render may, or does, vary depending on the type and end use: automotive, landscape and nature, historical and archaeological reconstruction, scientific and medical, simulations, gaming, AI etc. The more you think about it, the more examples of how different industries and professions use rendering to visualise ideas.
- more on scene composition,
- hardware and performance,
- biased v unbiased,
- importance of accurately setting the location/date/time of day etc. to match any photo IBL imagery so shadows match those in the backplate,
- how to render may, or does, vary depending on the type and end use: automotive, landscape and nature, historical and archaeological reconstruction, scientific and medical, simulations, gaming, AI etc. The more you think about it, the more examples of how different industries and professions use rendering to visualise ideas.