Everything related to the integration for SketchUp.
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By Forum Moderator
#400094
Hello,

Could we see a screenshot showing the problem? Also, it would be interesting to see the texture and how are you applying it in SketchUp.

Thank you for reporting the problem.

Kind regards,
Fernando
By Anamika Roy Choudhury
#400097
Attaching the images of CPU & GPU render...The sketchup model is 3d warehouse download , a billboard
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User avatar
By Forum Moderator
#400114
Hi Anamika,

I'm testing this here and I see some discrepancies between CPU and GPU when using the Override Map feature combined with tiling. I'm not sure exactly what's the problem yet. It could also have to do with the meters tiling method.

Would it be possible to check the material here?

Thanks!
Fernando
User avatar
By Forum Moderator
#400123
Hello Anamika,

I can reproduce the issue here.
That tree material is translated into Maxwell as a material that has a couple of BSDFs and the layer is masked with the same image in "Alpha Only" mode.
Captura de pantalla tree.png
It seems that the GPU engine is ignoring that mode. I have reported that bug and hope it will be fixed in the next version. In the meantime, I think you only have the option to use an mxm material and replace that mask in the layer with an image extracted from the alpha channel of the tree image.

I'll share an mxm material in private. I know it's not as straightforward as the method you use, automatically translated from the SketchUp material, but it's the only alternative I can think of now.

I hope it helps a bit.

Best,
Fernando
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