All posts relating to Maxwell Render 1.x
By Maya69
#39910
hey just litle wip in progress

plesae comment !

help me for better result

Image

time : 10 h
size original1200x800
sample 17
Last edited by Maya69 on Thu Jun 30, 2005 9:09 am, edited 3 times in total.
User avatar
By deesee
#39952
Looks real good maya. How about adding some texture to the ground? Also, I don't know about the trees...they look too "cg-ish" when compared to your building. Perhaps a different texture.

What did you use for the windows? Plastic?

Keep working it. :wink:
By ggordge
#39956
Looking good maya. I agree with Deesee about the trees though and the ground texture... and are the windows supposed to be that refelective? They look too blue to me. :)
By Maya69
#40056
for the ground i work to make a texture

for window is plastic, but the window is not good....

for the tree i don't understand "cg-ish"

please explain the word

sorry for my bad english

thank for comment
User avatar
By psanitra
#40066
The window glass is not very good, Try to get some reflections on it. Mybe place a simple box with texture behind the viewer ant the right angle to get the reflections.
By Maya69
#40091
for windows

i try to get a texture of bulding for reflection

i don't want use glass shader because i haven't model intetireur

thank for comment and tips
By Maya69
#40234
just a litle update

i have a probleme

the render is too yellow have you and idee

when i see in maxwell viewver the render is good look

can you explain the parametre of tone ?
User avatar
By Mihai
#40240
What do you mean it looks good in the viewer, but then it looks too yellow? When does it start to look too yellow?

I would change the texture you use for the building...
By Maya69
#40249
when i open in photoshop and when i save

thera are a big différence beetwen preview and photoshop

for a texture if you ask a wall in right i now there are a probleme
User avatar
By Mihai
#40252
Then there is something wrong happening in PS, maybe you are using a color profile when saving?

I mean the texture on the main building, that concrete texture doesn't look right. They wouldn't be cut off like that (look around the windows). They must remain in one piece.
By Maya69
#40256
ok thank for comment

i change a texture
By Maya69
#40416
un nouveau update

i remake a texture but the bump is to strong

i had a dirt map for next version

comment please
By Maya69
#40685
thank for comment

i am agree with you

but i am a novice for maxwell

i try to progress

give tips and truc for progress
By Maya69
#40719
yes i am agree

i don't understand where is probleme

i think i have a probleme with a scale

but i work in meter

and my convert unit scale factor is 1

i think the sun is incorect

i precise i work in maya

i am vey happy for your comment

thank for help
By Maya69
#40948
a new update

i want a little tips for concrete

can i use diffuse for material or plastic with specular + glossy map

for the moment i use plastic

thank
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]